Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
The reverb of the ladylike vocal isnt matching the terrain and clearly is added.
Hard to recognize unless you study reverbrations and first-reflections.
This reverb matches a medium sized chamber (id say 40-80 meters) with sharp corners and little to none objects in it which clearly doesnt match a forest's characteristics.
A reverb in a forest would sound much more dampened, with no clear first reflections, and relatively fast decay.
In other words, almost no clear reverb at all. That is if the terrain is flat. If not, we would've heared more of the first reflections rather than the actual reverbration, with slightly longer decay made by all the trees ( which actually act as dispensers hence reduction in reverb in oppose to other materials). In other words, we would hear a slight echo in non flat terrain, and very light and almost unnoticeable reverb in a flat terrain
The right man in the wrong place can make all the difference in the world. So wake up, Kars, wake up and smell the ashes.